Giancarlo Peñalba
The Seagull Simulator
My final creative project was greatly informed by how I felt about my position in this program. I decided to try to push myself to make something emblematic of many of the things that I wished I got to learn, but that meant having to learn those things on my own while working on it. As of the time of writing, I have what I like to call the “alpha build” of my first proper video game, the Seagull Simulator: a small sandbox game meant to give you a taste of the freedom that is synonymous with being a seafaring bird, gently flying above an endless ocean and around seaside landscapes, though at the time I am still limited to a small island setting. I wanted to put more of the focus on the movement and atmosphere than into any particular game mechanics, so it is more of a visual experience than a true game. It will likely still be in development for the foreseeable future, as I continue to add elements to the environment and refinements to the visuals and gameplay, but I hope to give the gallery audience a good experience with this first build of the game.
![The Seagull Simulator
Made using Blender & Unity Engine 2024](https://images.squarespace-cdn.com/content/v1/5ec1ce3619eb48129f498728/9472b871-f704-47d4-9a0d-fbd404612e0e/penalba1.png)
The Seagull Simulator Made using Blender & Unity Engine 2024
![penalba2.png](https://images.squarespace-cdn.com/content/v1/5ec1ce3619eb48129f498728/bb1546a8-139f-4463-94a8-0b10e790e0ad/penalba2.png)
![penalba3.png](https://images.squarespace-cdn.com/content/v1/5ec1ce3619eb48129f498728/79b6450b-a21d-4b77-adf6-22cc8af3422a/penalba3.png)
![penalba4.png](https://images.squarespace-cdn.com/content/v1/5ec1ce3619eb48129f498728/9f670a73-9ee4-4f07-9308-c0a00c476040/penalba4.png)
![penalba5.png](https://images.squarespace-cdn.com/content/v1/5ec1ce3619eb48129f498728/91c0b006-0457-4b75-9916-72d2ffa6e1e5/penalba5.png)